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AI Insights · Timothy · January 2022

Top 5 Pixel Games on Android in Australia Q4 2021

Explore the performance of the top 5 pixel games on Android in Australia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Pixel Games on Android in Australia Q4 2021

During the fourth quarter of 2021, the top 5 pixel games on the Android platform in Australia showcased a variety of performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each app based on data from Sensor Tower.

Revived Witch saw a notable start with weekly revenue peaking at approximately $15.6K in mid-November. However, revenue gradually decreased, ending the quarter at around $2.9K. Weekly downloads followed a similar trend, starting strong at 2.9K but dropping to just over 200 by the end of December. Active users also declined from a high of about 3K in mid-November to 1.2K by the end of the quarter.

Galaxy Attack: Shooting Game maintained a relatively stable performance throughout the quarter. Weekly revenue fluctuated slightly, peaking at about $3.9K in late October and $3.5K in late December. Downloads remained steady, averaging around 3K per week, with a slight increase to 3.9K in early November. Active users showed minor fluctuations, with a high of 14.7K in mid-October and ending the quarter at 13K.

World Flipper experienced a decline in both revenue and downloads over the quarter. Revenue started at $5.5K in late September but dropped to around $1.1K by the end of December. Downloads also decreased significantly from 1.9K to just 16 in the same period. Active users mirrored this trend, falling from 3.4K to under 1K by the end of the quarter.

Galaxiga Arcade Shooting Game showed a steady increase in performance metrics. Weekly revenue started at $1.5K in late September, peaking at $3.9K in mid-December before settling at $2.6K by the end of the year. Downloads also saw growth, from 2.4K to over 4.4K. Active users increased consistently, starting at 6.4K and reaching 9.3K by the end of December.

FINAL FANTASY BRAVE EXVIUS had stable weekly revenue throughout the quarter, peaking at approximately $3K in late November. Downloads were low but steady, with a slight increase from 27 in late September to 63 in late November. Active users remained relatively constant, fluctuating between 200 and 250 throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022